Posts
- 
        I want a good parallel computer
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        A note on Metal shader converter
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        Simplifying Bézier paths
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        Moving from Rust to C++
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        Requiem for piet-gpu-hal
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        Raph's reflections and wishes for 2023
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        Minikin retrospective
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        Parallel curves of cubic Béziers
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        Advice for the next dozen Rust GUIs
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        Xilem: an architecture for UI in Rust
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        piet-gpu progress: clipping
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        Prefix sum on portable compute shaders
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        Swapchains and frame pacing
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        The stack monoid revisited
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        The case of the curiously slow shader
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        Fitting cubic Bézier curves
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        Cleaner parallel curves with Euler spirals
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        An interactive review of Oklab
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        An Old New Adventure
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        Text layout is a loose hierarchy of segmentation
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        Rust 2021: GUI
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        Towards principled reactive UI
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        The compositor is evil
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        The stack monoid
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        Seeking truth in a time of misinformation
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        xi-editor retrospective
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        Fast 2D rendering on GPU
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        A sort-middle architecture for 2D graphics
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        piet-gpu progress report
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        Prefix sum on Vulkan
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        Blurred rounded rectangles
- 
        Covid-19 resources
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        GPU resources
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        The Soundness Pledge
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        Flattening quadratic Béziers
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        Towards a unified theory of reactive UI
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        Rust 2020: GUI and community
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        Thoughts on Rust bloat
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        The smooth resize test
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        An update on spline licensing
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        2D Graphics on Modern GPU
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        Skribo progress update
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        Font fallback deep dive
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        Low level text layout kickoff
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        More small updates
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        IIR filters can be evaluated in parallel
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        Followups
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        How long is that Bézier?
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        A new spline
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        My thoughts on Rust 2019
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        Secrets of smooth Béziers revealed
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        Small updates
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        Towards fearless SIMD
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        A crate I want: 2d graphics
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        Announcing the xi-editor github organization
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        Synthesizer progress update
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        A Few of My Favorite Sigmoids
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        A New Adventure
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        With Undefined Behavior, Anything is Possible
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        Notes on “Lost in Math”
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        Towards GPGPU JSON parsing
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        Entity-Component-System architecture for UI in Rust
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        A sketch of string unescaping on GPGPU
- 
        Smooth resize in Direct2D
- 
        What I’m working on at Recurse Center
- 
        Hello blog
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